Your accounts levelling.
The loot in your depot.
Give your PC a break from four browsers open all day. WizardHT talks to Huntera over the same channel the game itself uses. Each account is one connection, and with a proxy you go past the 3 your own IP allows — not a browser window rendering a scene nobody is watching. They level up, sell what is worthless and stash in the depot whatever you told them to keep.
There is no public release yet. The link above is a reserved address — the installer lands there when the first version ships.
- No Chromium
- Deposits to your depot
- One proxy per account
- huntingCharacter 1level 8 · Knight
- sellingCharacter 2level 6 · no vocation
- queued, position 12Character 3level 4 · no vocation
- reconnecting, attempt 2Character 4level 2 · tutorial
Four open tabs isn't multi-account. It's a slow PC.
To run four characters the usual way, you keep four browsers alive. Each one loads the whole interface plus the drawing engine — to animate a scene you aren't even watching. Multiply by four, then add the hours.
One process, not four
WizardHT opens no browser to play: it connects to the same channel the game uses and reads the messages directly. No Chromium idling, no render engine, no GPU burning cycles. A site window only shows up when you ask for one — to look after the account, not to hunt.
Rendering traffic is dropped at the door
The game sends far more than an autopilot needs — a single terrain map runs past 500 KB in one packet. Those packets are discarded before they ever become objects in memory. That is what makes a multi-hour session possible without bloat.
Each account gets its own way out
You can assign an HTTP or SOCKS5 proxy per account, and the app enforces it when you start the engine — before spending a connection, not after.
Tutorial to vocation, unattended.
On 25 August 2026, a freshly created level 1 character reached level 8 and picked Knight on its own — including switching hunts once the minotaur got too lethal for its level. That was confirmed against the game server, not simulated here.
Tutorial
It answers the steps the server dictates. A step it doesn't recognise gets logged and waited on — never guessed, because a wrong choice here cannot be undone.
Hunting
Joins, rejoins when the session ends, and moves up or down the ladder of hunts depending on what the character can survive.
Death
It revives and goes back. Only after three deaths in a row in the same place does it back off — and the first step back is lowering the risk of that same hunt, from eight monsters at a time to five, then to two. Only when there is no more room to ease off there does it switch hunts. A single death is usually a bad pull, not a hunt that is too hard.
Stuck
Taking hits without landing any — out of arrows, empty action bar — it leaves, sorts it out in town and comes back. No stopwatch decides: it compares hits taken with hits dealt, and only concludes after 120 received. A character that is not being hit is never accused of standing still.
Loot
Picks up drops on the same interval the official client uses. You tick item by item what to take and what to ignore.
Gear
When something drops, it compares per slot and wears the best by stat — not from a fixed list of item ids, which would break on the next hunt.
Selling
Full backpack means a selling trip: messenger or town shop. Quick sale comes pre-ticked for anything that is not useful — imbuement materials, regeneration rings and protective jewellery stay out of it, and you adjust the rest.
Reconnection
Dropped, it asks for a fresh credential and returns. A login queue is a normal state, not an error. So is the daily server save: when the server says it went into maintenance, the pilot sleeps and comes back on its own instead of hammering something that just announced it was down — the account is not left idle until somebody wakes up and restarts it. And if another client takes the session over, then it does stop, instead of fighting for it in a loop.
Vocation
Once the level arrives, it sends the vocation you configured — and only after the server confirms it, because the choice is irreversible. The weapon, the ladder of hunts and the action bar all follow from it. On 25 August 2026 a Druid went from level 1 to 20 and became an Elder Druid without dying once, checked against the server.
One window. One card per account.
Every account gets its own engine, its own log and its own hunt settings. Starting one doesn't touch the others, and the panel writes out in words what each one is doing instead of showing a status code.
Up to 3 accounts on your own IP
From the fourth on, the app requires a proxy and refuses to start the engine before opening a connection — complaining afterwards would already have spent an entry.
Up to 4 accounts per proxy
The cap is per host and port. A full proxy isn't even clickable: offering it would be promising something that fails on click.
Switch only with the engine off
Changing the route mid-session would drop the connection in the middle of a hunt, leaving the character idle until somebody noticed.
What it doesn't do.
A site that only lists virtues is a site you shouldn't believe. These four matter before the download, not after.
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It doesn't run with your PC off
It is a local app, and it needs your machine on. We have no server to host your account on, and no plans to — paying here buys the program working, not a machine of ours running for you.
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It isn't undetectable
Nobody can promise that. The goal is not looking like a broken client — not defeating the game's moderation.
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It doesn't spend your resources on its own
Buying stamina, for instance, only happens if you turn the option on. The default is to stop and wait.
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It doesn't sell proxies
You bring your own, from wherever you like. We don't resell IPs and have no preferred vendor.
Four accounts included. The rest, one by one.
It is not a subscription: you buy a 30-day pack and it lasts as long as it lasts. Want more than four accounts? Each extra slot costs less than one real.
R$ 19.90
per 30 days
4 accounts included
R$ 0.50 per extra slot
The ones that come up first
Do I have to leave my PC on?
Yes. WizardHT runs on your machine, and that is how it was designed — we have no server to host your account on, and no plans to. That is not where the saving comes from: it comes from running several accounts at the cost of one program, instead of one browser per account.
How does billing work?
You buy a 30-day pack, by PIX. It lands as balance, and the engine runs while days remain. There is no subscription, no auto-renewal and no stored card: when the balance runs out everything simply stops until you top up. You can buy several packs at once, up to the balance cap.
Do I need a credit card?
No. Payment is by PIX, and that is precisely why there is no recurring charge — there is no way for the site to bill you again without you making a new PIX.
What is a lifetime slot?
It is the slot, not the playing time. You pay once and that slot is yours forever: on later top-ups you pay only the 30-day pack, never the slot again. But it only produces while your account has balance — a lifetime slot with zero days runs nothing.
Your accounts don't need four browsers.
Download it, add the accounts, hit Start.
There is no public release yet. The link above is a reserved address — the installer lands there when the first version ships.